Joining the NetGen Project: NING

Go to the Flat Classroom NING
1. Sign up by clicking the SIGN UP words on the right hand side of the wiki. Create an account, using the following formula for the NAME area of the sign up window: JohnD_WSS (first name, last Capitalized initial, underscore, WSS). You must add this in the name area, as there is no option to create a login.

  2. Join the NetGenEd Student Group in the dropdown menu NetGenEd Project.

3. Update your profile page with your school information, an appropriate avatar image,  any interests that you would like to share with the group, etc. You will also create a welcome message either written or a short video.Do not upload any images that are not relevant to the project.

4. Friend all those in our class and those students on your Project Team – and me.

Analyzing the Horizon Report

Themes to be Discussed and Analyzed:

Time-to-Adoption Horizon: One Year or Less
1.Mobile Apps  PDF page 14 – 17 (as read by Adobe Reader or Acrobat)
2. Tablet Computing PDF page 18- 21
Time-to-Adoption Horizon: Two to Three Years
1.Game-Based Learning PDF page 22 – 25
2.Learning Analytics PDF page 26 – 29
Time-to-Adoption Horizon: Four to Five Years
1.Gesture-Based Computing PDF page 30 – 33
2.Internet of Things PDF page 34 – 37

Your Challenge

The Facts:

1. Define your technology.  2. What is it, how does it work, examples. 3. Summarize the overview. 4. What is the relevance for Teaching, Learning or Creative Inquiry. 5. Concrete examples of how this is used in practice, visit the various web sites, summarize what they are doing. 6. Report on at least one other finding in the “Further Readings” section.

Assess and Analyze:

7. Now Assess the technology: Engage the audience in 3 or 4 Socratic questions based on your findings. Consider how your generation will be using this technology when crafting your questions. Does this technology provide more freedom of choice? Does this technology allow for customization of its interface or use? Is information about this technology, its use and development accessible? How does it allow for collaboration?  Does it encourage or impede integrity? Is it fun? Is it fast? Are the companies behind this technology transparent, innovative?

Socratic Questioning:

1. Clarification: why do you say that? Could you explain further?
2. Assumptions: challenging the assumptions. Is this always the case?
3. Evidence as the basis of an argument: Is there reason to doubt this evidence?
4. Alternative viewpoints and perspectives: What is the counter argument? What is another point of view?
5. Implications and Consequences: what if this happened? What are the results of these actions?
6. Question the question: why is this question important? Which are the useful questions?

Timeline on ASM3M Calendar


The Horizon Report

The Horizon Report 2012

The NMC (New Media Consortium) is an international community of experts in educational
technology — from the practitioners who work with new technologies on campuses everyday;
to the visionaries who are shaping the future of learning at think tanks, labs, and research
centers; to its staff and board of directors; to the advisory boards and others helping the NMC
conduct cutting edge research. We help our hundreds of member universities, colleges, schools, museums, and organizations
drive innovation across their campuses.

The Horizon Report Suggests that we need to adopt the following technology:
Time-to-Adoption Horizon: One Year or Less
1.Mobile Apps
2. Tablet Computing
Time-to-Adoption Horizon: Two to Three Years
1.Game-Based Learning
2.Learning Analytics
Time-to-Adoption Horizon: Four to Five Years
1.Gesture-Based Computing 26
2.Internet of Things

You can dowload the PDF 2012-Horizon-Report

You can also access the report through iTunes University.